
There is an unlocked Dwarven chest ahead at the crossroads, and a corridor heading to the north from the chest, leading into another ice tunnel that turns to the west after a short distance. Using Detect Life or the Aura Whisper dragon shout may make it appear that only a single Falmer is standing there. The corridor descends a short ramp to a crossroads, with two Falmer, one of which is leveled, standing in a dead end to the left, just out of sight. This trap has no activation mechanism, so using a shout normally used to evade such a thing will only attract the attention of enemies lurking just further ahead. A final curved ramp leads down to the ground and a corridor heading west with a track for a spinning blade trap down the middle. Below is a leveled Falmer and frostbite spider on a ledge, with a Falmer hive concealing another Falmer on the wall. The ramp curves around the shaft to another ledge, where a second straight ramp leads down to a ledge with a stone pool containing shallow water, with another ramp curving down from this ledge. The final drop is onto a platform at the top of a curving ramp, where another pressure plate triggers poison darts to fire from the wall behind you.
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At the end of a short tunnel is a long dangerous drop, with a series of ledges you need to use to avoid severe damage or death. The path turns to the west again, and the tunnel changes to Dwemer architecture. If the Falmer doesn't emerge (eg if you're sneaking), it is one of very few in the whole game that can be "extracted" by firing a ranged weapon into the hive. A few paces farther on, a Falmer hive is on the left-hand wall, with a leveled Falmer lurking inside. This triggers a spear trap that comes out of the ground in front. Take care along here, as there is a pressure plate in the middle of the floor, on a darker patch, where it is harder to see. The path continues heading west and turns to the south after a short way. There are a few glowing mushrooms found throughout the cave system. The path descends to a level below this ledge, where another two bandits' corpses can be found, presumably of the people who set up the camp. If you drop down to this ledge, be sure not to land behind the chest, as you may get stuck and have to reload a previous save. Immediately below the camp on a ledge is an unlocked chest and a dead bandit pierced by numerous Falmer arrows. The cavern continues to the north, where a ledge descends around the walls of the cavern. On one of the barrels is a bottle of alto wine and two bottles of wine.

The camp consists of a campfire with three unowned bed rolls around it and three food barrels to the west, beside a flat-topped rock with a large coin purse, a pickaxe, a copy of the Pickpocket skill book Aevar Stone-Singer, and a sliced goat cheese on top. A short way farther, it turns back to the north and opens into a cavern with a small camp.


Following the tunnel, it passes a glowing mushroom on the right-hand wall, then turns to the east.

A search of the deep pool of water reveals nothing of interest. Upon dropping into the hole in the ground, you will find yourself at the edge of a large pool of water surrounded by icy walls, with a tunnel leading to the north.
